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A pulse circuit is a redstone circuit which generates, modifies, detects, or otherwise operates on redstone pulses.
Pulses[]
A pulse is a temporary change in redstone power that eventually reverts to its original state.
An on-pulse is when a redstone signal turns on, then off again.
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On-pulses are usually just called "pulses" unless there is a need to differentiate them from off-pulses.
An off-pulse is when a redstone signal turns off, then on again.
The pulse length of a pulse is how long it lasts.
Short pulses are described in redstone ticks (for example, a "3-tick pulse" for a pulse that turns off 0.3 seconds after it turns on) while longer pulses are measured in any convenient unit of time (for example, a "3-second pulse").
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The rising edge of a pulse is when the power turns on – the beginning of an on-pulse or the end of an off-pulse.
The falling edge of a pulse is when the power turns off – the end of an on-pulse or the beginning of an off-pulse.
Pulse logic[]
Pulse logic is a different approach to binary logic than standard redstone power binary
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